3 hard skills or competencies (industry competencies) for UI/Usability Designer I
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Describes the major elements and components of user experience design.
See 4 More Skill Behaviors
Level 2 Behaviors
(Light Experience)
Assists in evaluating user experience according to value, function, and usability criteria.
See 4 More Skill Behaviors
Level 3 Behaviors
(Moderate Experience)
Helps develop user flows, wireframes, and prototypes to define new product initiatives.
See 4 More Skill Behaviors
Level 4 Behaviors
(Extensive Experience)
Directs product design experimentation to elevate user experience and boost conversion rates.
See 4 More Skill Behaviors
Level 5 Behaviors
(Mastery)
Builds UX design standards to optimize usability and guarantee efficient navigation and functionality.
See 4 More Skill Behaviors
Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Describes the different formats used in developing user interface design.
See 4 More Skill Behaviors
Level 2 Behaviors
(Light Experience)
Assists in ensuring mobile and responsive designs meet user needs.
See 4 More Skill Behaviors
Level 3 Behaviors
(Moderate Experience)
Discusses and executes various techniques in creating interface designs to increase conversion rates.
See 4 More Skill Behaviors
Level 4 Behaviors
(Extensive Experience)
Integrates new rules with the design processes to improve usability, utility, and desirability of the design.
See 4 More Skill Behaviors
Level 5 Behaviors
(Mastery)
Creates user flows, wireframes, and specifications for UI designs to establish user experience architecture.
See 4 More Skill Behaviors
4 general skills or competencies (Job family competencies) for UI/Usability Designer I
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Describes common design thinking methodologies, strategies, and mindset.
See 4 More Skill Behaviors
Level 2 Behaviors
(Light Experience)
Documents information from user needs and observations to define problem statements.
See 4 More Skill Behaviors
Level 3 Behaviors
(Moderate Experience)
Investigates thoroughly to provide user optimization and user interface resolutions.
See 4 More Skill Behaviors
Level 4 Behaviors
(Extensive Experience)
Evaluates design thinking solutions to determine effectiveness and impact on user needs and challenges.
See 4 More Skill Behaviors
Level 5 Behaviors
(Mastery)
Creates best practices in design thinking processes to drive our organization towards creative solutions to complex problems.
See 4 More Skill Behaviors
Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Describes the importance of HTML in web technology and business growth.
See 4 More Skill Behaviors
Level 2 Behaviors
(Light Experience)
Conducts technical audits for desktops to identify the margin of errors on HTML.
See 4 More Skill Behaviors
Level 3 Behaviors
(Moderate Experience)
Executes HTML optimizations and content updates to client websites using HTML editor.
See 4 More Skill Behaviors
Level 4 Behaviors
(Extensive Experience)
Integrates responsive HTML templates in designing highly targeted and product-focused website pages.
See 4 More Skill Behaviors
Level 5 Behaviors
(Mastery)
Develops UX/UI solutions using HTML to improve usability and accessibility of the website's user experience.
See 4 More Skill Behaviors
7 soft skills or competencies (core competencies) for UI/Usability Designer I
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Describes the market conditions that impact the business.
See 4 More Skill Behaviors
Level 2 Behaviors
(Light Experience)
Collects and compiles competitor information for competitive analysis.
See 4 More Skill Behaviors
Level 3 Behaviors
(Moderate Experience)
Communicates financial insights that positively influence the business plan development process.
See 4 More Skill Behaviors
Level 4 Behaviors
(Extensive Experience)
Evaluates and explains the financial aspects of a business initiative to different teams.
See 4 More Skill Behaviors
Level 5 Behaviors
(Mastery)
Champions organizational change and digital transformation to drive higher business performance.
See 4 More Skill Behaviors
Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Explains why attention to detail plays an important role in own function or unit.
See 4 More Skill Behaviors
Level 2 Behaviors
(Light Experience)
Processes limited amounts of detailed information with reasonable accuracy.
See 4 More Skill Behaviors
Level 3 Behaviors
(Moderate Experience)
Processes large quantities of detailed information with high levels of accuracy.
See 4 More Skill Behaviors
Level 4 Behaviors
(Extensive Experience)
Demonstrates expertise in quality assurance tools, techniques, and standards.
See 4 More Skill Behaviors
Level 5 Behaviors
(Mastery)
Designs techniques for measuring the cost and impact of errors.
See 4 More Skill Behaviors
Summary of UI/Usability Designer I skills and competencies
There are 3 hard skills for UI/Usability Designer I, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer I, Design Thinking, HTML, JavaScript, etc.
7 soft skills for UI/Usability Designer I, Innovation, Attention to Detail, Time Management, etc.
While the list totals 14 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer I, he or she needs to be proficient in Innovation, be proficient in Attention to Detail, and be proficient in Time Management.